A seemless texture of a pale white paper with various imperfections.
The cover of I HAVE SOMEWHERE TO BE. The page is cluttered with askew tables, boxes and illustrations.
The cover of I HAVE SOMEWHERE TO BE. The page is cluttered with askew tables, boxes and illustrations.

I HAVE SOMEWHERE TO BE

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Some days it seems the world doesn't want you to get to your destination. I HAVE SOMEWHERE TO BE is about those days. Overcome a host of frankly insane obstacles to attempt to reach your destination before you run out of patience.

Inspired by a conversation with members of UK TIN.

A seemless texture of a pale white paper with various imperfections.
Designing the Game
Designing the Game
A seemless texture of a pale white paper with various imperfections.
Designing the Game
Designing the Game
A seemless texture of a pale white paper with various imperfections.

This game was written a few days before UK Games Expo 2024, when a lot of members of UK TIN (UK Tabletop Industry Network) were trying to travel to the con. Some of the stories of what was causing delays were so ludicrous that I decided "why not, let's write a game about it". In particular, the unexploded bomb prompt? That actually happened.