A seemless texture of a pale white paper with various imperfections.
The cover of Squad Combat For 5e, showing a stained glass effect with a spartan helmet.
The cover of Squad Combat For 5e, showing a stained glass effect with a spartan helmet.

Squad Combat For 5e

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Combat in 5e can often become sluggish when a group faces many enemies at once. This supplement aims to minimise this problem by providing rules to combine multiple creatures of the same type into a single statblock, while maintaining the feel of independent creatures.

Inside you’ll find the full rules for creating statblocks of this kind, known as squads, as well as sample statblocks for a selection of creatures found within the System Reference Document. If you like what you see and want more, you can find further squad statblocks in Expanded Squad Combat For 5e.

If all that sounds good, dive in and accelerate your combat!

A seemless texture of a pale white paper with various imperfections.
The cover of Expanded Squad Combat For 5e, showing a stained glass effect with a shield and crossed blades.
The cover of Expanded Squad Combat For 5e, showing a stained glass effect with a shield and crossed blades.

Expanded Squad Combat For 5e

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This supplement expands upon the rules found within Squad Combat For 5e, adding a host of new squads for you to use in your games!

Combat in 5e can often become sluggish when a group faces many enemies at once. This supplement aims to minimise this problem by providing rules to combine multiple creatures of the same type into a single statblock, while maintaining the feel of independent creatures.

As with it’s pay-what-you-want counterpart, this supplement contains the full rules for creating your own squad statblocks, but adds over 20 additional statblocks based on those found in the System Reference Document.

If all that sounds good, dive in and accelerate your combat!

A seemless texture of a pale white paper with various imperfections.
Designing the Game
Designing the Game
A seemless texture of a pale white paper with various imperfections.
Designing the Game
Designing the Game
A seemless texture of a pale white paper with various imperfections.

D&D 5e is notoriously bad at large-scale combat. I wanted a solution, especially as lots of smaller enemies are often the best way to challenge a party. This system is the result.

I've made use of it quite a few times at this point and it has become a staple I fall back upon. Plus, there's little more satisfying for players than mowing through a host of fodder enemies. D&D is, after all, a game of power fantasy.

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What I said at the time

The video this supplement was first released with